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Career 5 of 8 · Example Epic Games

Technical artist: connecting art and technology in game engines

As a technical artist you connect design and technology: you build materials, light and effects in game engines such as Unreal and make sure beautiful worlds also run smoothly. Epic Games pays a base salary of $151,585 to $252,641 a year for a senior position in New York103. In Austria, the role is rarely advertised23.

Unreal Engine 5Required: showreel

Free, no sign-up, every detail with a source.

3D program Blender: free tool for models, materials and lightImage: UnnecessaryDecision · CC0

01 · What you do

6 tasks from the adverts by Epic Games

  1. Materials: designing surfaces for landscapes and environments103.
  2. Light and mood: lighting for whole worlds, clouds, atmosphere and water103.
  3. Realising styles: different visual styles, especially stylised ones, in high quality103.
  4. Making it run smoothly: using technology and art to make everything run well on many devices103,104.
  5. Building tools: workflows and utilities that other artists work with103,104.
  6. Explaining: documenting tools and showing the team how to use them104.

Requirements

A strong showreel or portfolio with shipped game art, knowledge of physically based materials (PBR), experience with Substance Designer and Unreal Engine 5, plus some scripting, for example with Blueprints103.

Unreal Engine 5Substance DesignerMaterialsLightingBlueprints

02 · Who is hiring

Who is looking for technical artists: Epic and Riot, rarely in Austria

USA, several locations

Epic Games

“Senior Technical Artist” for Fortnite events103 and “Lead Technical Artist” for a project with Disney104.

Singapore and Los Angeles

Riot Games

“Rendering Technical Artist II” for League of Legends, plus positions in effects and animation105,106,107.

Austria, adverts expired

Fronius, IGT, MERKUR.COM

Graz €3,024 to €3,819 a month, Premstätten from €42,000 a year, Vienna from €3,175 a month. On 4 October 2026 no advert was active23.

03 · Applying

What convinces: a showreel that shows effect and construction

  • Showreel: a compilation of finished game art. Epic explicitly asks for one103. Show the result and, beneath it, how it is built.
  • Before and after: a scene you made run more smoothly without it looking worse.
  • A tool: a small utility or a material that helps others work faster. That is exactly what the adverts describe103.
  • Art fundamentals: Epic asks for modelling, texturing and animation103; Riot asks for timing, colour, composition and readability in effects106.

More on this

Portfolio, showreel, CV and dates such as FMX in Stuttgart are on the page Applying.

04 · Pay

What you earn as a technical artist: in Austria and at large studios

Pay details, gross, as of 2026
LocationRoleAmountType of figure
AustriaEntry level under the IT collective agreementfrom €3,104 a month65Minimum pay where this agreement applies
Graz“Visual & Technical Artist – Unity”€3,024–3,819 a month23Job advert, expired
Premstätten“Technical Artist Unity”from €42,000 a year23Job advert, expired
New York“Senior Technical Artist”$151,585–252,641 a year103Job advert, base salary
New York“Lead Technical Artist”$235,042–344,728 a year104Job advert, base salary

US salaries are considerably higher, but living costs and health insurance are more expensive. The figures are only roughly comparable.

05 · Progression

Where technical art leads: 4 stages

  1. Junior

    Materials and lighting to a brief, learning the game engine day to day.

  2. Technical artist

    Building your own tools, connecting art and technology in the team.

  3. Senior

    Owning whole areas such as lighting or environments. Riot already asks for 4 years of experience for “Rendering Technical Artist II”105.

  4. Lead

    Leading a small team, setting tools and rules for everyone104.

06 · Outlook

Outlook: changing, rarely advertised in Austria

Large studios keep hiring: on 4 October 2026, Epic Games and Riot Games advertised technical art positions103,105. In Austria, no advert with this title was active that day, only expired ones23.

In the games industry, art and technical art in particular view the use of AI most critically: 64% consider it harmful16. What stays in demand is what takes experience: making images beautiful and fast at the same time.

In Hagenberg for this

The Game Art and Design focus in the bachelor’s61, and Real-time Production and Creative Programming in the master’s63.

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